Notice SAITEK X52 Pro Flight System

Notice SAITEK X52 Pro Flight System disponible gratuitement après inscription

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Notice d’utilisation de votre SAITEK X52 Pro Flight System. La notice vous renseigne sur l’utilisation, donne des solutions aux problèmes d’entretien, de fonctionnement et d’assistance pour votre X52 Pro Flight System.

Notices - manuels - modes d'emploi disponibles pour SAITEK X52 Pro Flight System après inscription au groupe d'entraide

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e installation. X52 manual(ok)(24/11/04) 2004.12.22 9:05 PM Page 8Testing axes You can test the following axes and controls: FeatureExplanation X/YAxesMove the flight stick backwards and forwards or from left to right. The + symbol moves in the X/YAxes box, to show the drivers are picking up the stick movement correctly. TwistThe vertical gray line represents the center point of the flight stick. Rotate the flight stick clockwise or anti-clockwise. This is the rudder that enables you to change direction outside the X and Yaxes. If the drivers are detecting the movement correctly a red band is displayed on either side of the center point line. ThrottleMove the throttle up or down to increase or decrease your acceleration. Ared band shows the current rate of acceleration, ranging from 0% (no red) to the maximum acceleration at 100% (the box is filled with red). Rotary 1 and 2Rotate the rotary controls on the throttle unit. These are user-defined via the SST programming software or within each game. They range from 0% (no red) to 100% (the box is filled with red). You may, for example, use them to control fuel mixture or radar gain. Precision SlideMove the slide control on the throttle unit. This is user-defined via the SST programming software or within each game, and ranges from 0% (no red) to 100% (the box is filled with red). You may, for example, use it to control pitch or fuel mixture. Testing buttons, toggle and mode switches You can make sure button presses are being detected by the drivers. Press each button on your flight stick or throttle unit that you want to test, in turn. The corresponding numbered disc lights up in the Buttons panel of the Test tab. Note: What each button does depends on the game in progress. You can, if you wish...

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